Configuration file, where all data about items are located.
ItemFlags
HIDE_ENCHANTS
HIDE_ATTRIBUTES
HIDE_UNBREAKABLE
HIDE_DESTROYS
HIDE_PLACED_ON
HIDE_POTION_EFFECTS
HIDE_COLOR - 1.16.X and above
Helpful stuff
Grid can help you to compute right slot index.
Materials:
Textures of player's head:
DAY: #Item's key. Maintained by system, can't be changed.
HeadName:
EN: "&2&lRound information"
Lore:
EN:
- "&6\u25CF &7For &6\u00BB &3{state}"
- "&6\u25CF &7World &6\u00BB &3{world}"
- ""
- "&6\u25CF &7Remains &6\u00BB &3{time}s"
Material: "PAPER" #Name of the material
MaterialData: 0 #Metadata of the item. Especially color. Only for 1.8.8 - 1.12.X
Slot: 3 #Slot number where item will be played in inventory
SkullData: "textures" #Texture value of player's head.
ItemFlags: #Flags applied to item.
- HIDE_ENCHANTS
CustomModelData: 0 #Is an integer that may be associated client side with a custom item model. Supported at 1.14.X and aboove.