Options

Looking into Options.yml

Sound

Sounds make the game more attractive. Currently played at various situations while hunting eggs.

Actions, when the Sounds are played.

  • Apply - Sound played when the player applies code.

List of latest sounds are available at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.htmlarrow-up-right

Options:
  Sound: #Sounds valid for 1.12.X.
    VoucherItem:
      Apply: "ENTITY_FIREWORK_TWINKLE"

Figure (Dealer)

Via Figure, players are able to claim their unclaimed Vouchers via in-game UI.

System offers pre-defined Armor Stand, with clothes and head. All values can be changed in the configuration file. System also supports NPC, you can aslo equip it with armor or items.

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To place Assistant type: /Voucher Figure Place

If you have own Armor Stand, you can link it with Figure. It only creates Holograms above the Armor Stand.

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To link Dealer with the nearest Armor Stand in your range type: /Voucher Figure Link

Mode

List of modes mentioned above:

  • NONE

  • ARMOR_STAND

  • PLAYER

  • HOLOGRAM

Particle

Particles are spawning around the spawned Figure. You can keep them active or disable them. Also you can change Effect, Color, Speed and Amount.

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