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  • Sound
  • Figure (Dealer)
  • Mode
  • Particle

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  1. Plugins
  2. Promotional Activity
  3. Voucher
  4. Configuration

Options

Looking into Options.yml

PreviousConfigurationNextCommand management

Last updated 6 months ago

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Sound

Sounds make the game more attractive. Currently played at various situations while hunting eggs.

Actions, when the Sounds are played.

  • Apply - Sound played when the player applies code.

List of latest sounds are available at

Options:
  Sound: #Sounds valid for 1.12.X.
    VoucherItem:
      Apply: "ENTITY_FIREWORK_TWINKLE"

Figure (Dealer)

Via Figure, players are able to claim their unclaimed Vouchers via in-game UI.

System offers pre-defined Armor Stand, with clothes and head. All values can be changed in the configuration file. System also supports NPC, you can aslo equip it with armor or items.

Warning at placing the Figure. Figure copies your locations and also facing direction!

To place Assistant type: /Voucher Figure Place

If you have own Armor Stand, you can link it with Figure. It only creates Holograms above the Armor Stand.

To link Dealer with the nearest Armor Stand in your range type: /Voucher Figure Link

Mode

List of modes mentioned above:

  • NONE

  • ARMOR_STAND

  • PLAYER

  • HOLOGRAM

Options:
  Figure:
    Mode: "ARMOR_STAND"

Particle

Particles are spawning around the spawned Figure. You can keep them active or disable them. Also you can change Effect, Color, Speed and Amount.

Options:
  Figure:
    Particle:
      Active: true
      TickDelay: 13 #How fast particles are spawned. (20 ticks = 1 second)
      Data:
        Effect: SPELL_WITCH
        Amount: 35
        Speed: 1.0 #Optional, Default 1.0
        Color: "255:255:255" #Optional, Default White
        Offest: #Optional, Offset from Figures's location. (Vector)
          X: .5
          Y: .5
          Z: .5
🧩
🎟️
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html