# Options

## Sound

Sounds make the game more attractive. Currently played at various situations while hunting eggs.

#### Actions, when the Sounds are played.

* Apply - Sound played when the player applies code.

List of latest sounds are available at <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html>

```yaml
Options:
  Sound: #Sounds valid for 1.12.X.
    VoucherItem:
      Apply: "ENTITY_FIREWORK_TWINKLE"
```

## Figure (Dealer)

Via **Figure**, players are able to claim their unclaimed Vouchers via in-game UI.

System offers pre-defined **Armor Stand**, with clothes and head. All values can be changed in the configuration file. System also supports **NPC**, you can aslo equip it with armor or items.

{% hint style="warning" %}
Warning at placing the Figure. Figure copies your locations and also facing direction!
{% endhint %}

{% hint style="info" %}
To place Assistant type: `/Voucher Figure Place`
{% endhint %}

If you have own Armor Stand, you can link it with Figure. It only creates Holograms above the Armor Stand.

{% hint style="info" %}
To link Dealer with the nearest Armor Stand in your range type: `/Voucher Figure Link`
{% endhint %}

### Mode

List of modes mentioned above:

* NONE
* ARMOR\_STAND
* PLAYER
* HOLOGRAM

```yaml
Options:
  Figure:
    Mode: "ARMOR_STAND"
```

### Particle

Particles are spawning around the spawned Figure. You can keep them active or disable them. Also you can change Effect, Color, Speed and Amount.

```yaml
Options:
  Figure:
    Particle:
      Active: true
      TickDelay: 13 #How fast particles are spawned. (20 ticks = 1 second)
      Data:
        Effect: SPELL_WITCH
        Amount: 35
        Speed: 1.0 #Optional, Default 1.0
        Color: "255:255:255" #Optional, Default White
        Offest: #Optional, Offset from Figures's location. (Vector)
          X: .5
          Y: .5
          Z: .5
```


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