Configuration file, where all data about items are located.
Restriction: #Item's key. Maintained by system, can't be changed.
HeadName:
EN: "&2&lRestrictions"
Lore:
EN:
- "&6\u25CF &7List of players, who can apply"
- "&7voucher item."
- "&6\u25CF &7Keep empty, to allow all players"
- "&7to apply voucher item."
- ""
- "&6\u25CF &3Players &6\u00BB &7{voucher_item_restriction_player_list_size}"
- "&6\u25CF &3Permission &6\u00BB &7{voucher_item_restriction_permission_activity}"
- ""
- "&6\u25CF &7Click"
- " &2\u2022 &7Manage requirements"
Material: "PAPER" #Name of the material
MaterialData: 0 #Metadata of the item. Especially color. Only for 1.8.8 - 1.12.X
Slot: 3 #Slot number where item will be played in inventory
SkullData: "textures" #Texture value of player's head.
ItemFlags: #Flags applied to item.
- HIDE_ENCHANTS
CustomModelData: 0 #Is an integer that may be associated client side with a custom item model. Supported at 1.14.X and aboove.