Options

Looking into Options.yml

Season duration

Range of days, while module is active.

Options:
  Season:
    StartDateTime: "05.12.2023 00:00" #The datetime when the season starts.
    GapDateTime: "06.12.2023 05:00" #The datetime when the cleaning mode is turned to claiming mode.
    EndDateTime: "06.12.2023 23:59" #The datetime when the season ends.

Before and after this season, players won't be able to interact with Figure.

Sound

Sounds make the game more attractive. Currently played at various situations while interacting with figure.

Actions, when the Sounds are played.

  • Consume - Sound played when the player hands over the item.

  • Claim - Sound played to player when he claims the reward.

List of latest sounds are available at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

Options:
  Sound: #Sounds valid for 1.12.X.
    Consume: "BLOCK_PORTAL_TRAVEL"
    Claim: "ENTITY_FIREWORK_TWINKLE"

Reward

Choice Types:

  • QUICK_ALL - All assigned rewards are given to player

  • QUICK_CHANCE - One reward is selected from assigned list by probability

Example for probability. DiamondTools has 90% chance, MoneyPocket has 10% chance to win.

Summary of probability at assinged rewards has to be 100.0! Otherwise, system won't work correctly!

Options:
  Reward:
    List:
    - DiamondTools:90.0
    - MoneyPocket:10.0
    ChoiceType: QUICK_CHANCE

Grinch

Set the probability of the Grinch swiping a present.

Options:
  Reward:
    Grinch:
      Loot:
        Probability: 35.0 #Percentage ration. Allowed range <O;100>

Plugin Grinch must be installed on the server!

Consumer

List of items that figure accept

Options:
  Consumer:
    MaterialList:
      - LEATHER_BOOTS

Visual

Section represents components displayed at chat, boss bars and titles.

Boss Bar

Players are able to see current information about upcoming event.

Options:
  Visual:
    BossBar:
      Active: true
      Color: "PURPLE"
      Style: "SEGMENTED_20"

Available colors

PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

Available styles

SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20

Information intervals

Information can be displayed in specified intervals and these itervals are mainly associtated with BossBar.

Imagine interval in math, but reversed because of countdown which is decresing.

If we want to display BossBar since 30 seconds to 10 seconds, we use interval 30:11(FROM:TO+1). Plus 1 because of we want to hide BossBar in 10 seconds. (If we keep 10 seconds in the interval, BossBar will be hidden in 9 seconds.)

Options:
  Visual:
    Info:
      Active: true
      Interval:
       - "60:56"
       - "10:1"

Restriction

You can disable performing some actions while using the resource.

Options:
  Restriction:
    World:
      - world_the_end
      - world_nether
      - SomeAnotherRestrictedWrold

If you want to allow all worlds, you need to set Empty Collections([]) here!

Options:
  Restriction:
    World: []

Figure (Assistant)

St. Nicholas cannot be everywhere, so you have to invite Assistant, who helps him to collect items. Assistant also displays current status of the season.

System offers pre-defined Armor Stand, with clothes and head. All values can be changed in the configuration file. System also supports NPC, you can aslo equip it with armor or items.

Warning at placing the Figure. Assistant copies your locations and also facing direction!

To place Assistant type: /SaintNicholas Figure Place

If you have own Armor Stand, you can link it with Advent Figure. It only creates Holograms above the Armor Stand.

To link Assistant with the nearest Armor Stand in your range type: /SaintNicholas Figure Link

Mode

List of modes mentioned above:

  • NONE

  • ARMOR_STAND

  • PLAYER

  • HOLOGRAM

Options:
  Figure:
    Mode: "ARMOR_STAND"

Particle

Particles are spawning around the spawned Figure. You can keep them active or disable them. Also you can change Effect, Color, Speed and Amount.

Options:
  Figure:
    Particle:
      Active: true
      TickDelay: 13 #How fast particles are spawned. (20 ticks = 1 second)
      Data:
        Effect: SPELL_WITCH
        Amount: 35
        Speed: 1.0 #Optional, Default 1.0
        Color: "255:255:255" #Optional, Default White
        Offest: #Optional, Offset from Figures's location. (Vector)
          X: .5
          Y: .5
          Z: .5

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