# Grinch

He is coming to steal rewards to players. At the end of season, Grinch will change his behaviour and all stolen rewards are given back to players.

## Module

If you are using this resource because of other features and Grinch is not used, you can to disable this module and increase performance of the server.

```yaml
Options:
  Grinch:
    Active: true #false, if module is not used
```

## Season duration

Range of days, while module is active.

```yaml
Options:
  Grinch:
    Season:
      DateFormat: "dd.MM.yyyy HH:mm"
      StartDateTime: "01.12.2022 00:00" #The datetime when the season starts.
      GapDateTime: "24.12.2022 00:00" #The datetime when the rude behaviour is changed to polite.
      EndDateTime: "31.12.2022 23:59" #The datetime when the season ends.
```

{% hint style="warning" %}
Before and after this season, players won't be able to interact with Grinch's figure.
{% endhint %}

## Loot

At claiming reward, Grinch has probability to stole this reward.

```yaml
Options:  
  Grinch:
    Loot:
      DefaultProbability: 25.0 #Min 0%, Max 100%.
```

## Figure (Grinch)

Via **Figure**, players are able to open Grinch's chamber of stolen rewards. Grinch also displays current status of the season.

System offers pre-defined **Armor Stand**, with clothes and head. All values can be changed in the configuration file. System also supports **NPC**, you can aslo equip it with armor or items.

{% hint style="warning" %}
Warning at placing the Figure. Grinch copies your locations and also facing direction!
{% endhint %}

{% hint style="info" %}
To place Assistant type: `/`Grinch `Figure Place`
{% endhint %}

If you have own Armor Stand, you can link it with Advent Figure. It only creates Holograms above the Armor Stand.

{% hint style="info" %}
To link Grinch with the nearest Armor Stand in your range type: `/`Grinch `Figure Link`
{% endhint %}

### Mode

List of modes mentioned above:

* NONE
* ARMOR\_STAND
* PLAYER
* HOLOGRAM

```yaml
Options:
  Grinch:
    Figure:
      Mode: "ARMOR_STAND"
```

### Particle

At location where the Grinch is placed, **particles** are spawned.

```yaml
Options:
  Grinch:
    Figure:
      Particle:
        Active: true
```


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