GUI
Everything is easier with interactive inventory.
Manual, how to configure items at GUI.
Locale/GUI.yml
Configuration file, where all data and translations about items are located.
Count: #Item's key. Maintained by system, can't be changed.
   HeadName: 
    EN: "&2&lActivity"
   Lore:
    EN:
     - "&6\u25CF &3Active &6\u00BB &7{option__figure__particle__activity}"
     - ""
     - "&6\u25CF &7Click"
     - " &2\u2022 &7Toggle flag"
   Material: "CHEST" #Name of the material
   MaterialData: 0 #Metadata of the item. Especially color. Only for 1.8.8 - 1.12.X
   Slot: 3 #Slot number where item will be played in inventory
   SkullData: "textures" #Texture value of player's head. 
   ItemFlagList: #Flags applied to item.
   - HIDE_ENCHANTS
   CustomModelData: 0 #Is an integer that may be associated client side with a custom item model. Supported at 1.14.X and aboove.ItemFlags
- HIDE_ENCHANTS 
- HIDE_ATTRIBUTES 
- HIDE_UNBREAKABLE 
- HIDE_DESTROYS 
- HIDE_PLACED_ON 
- HIDE_POTION_EFFECTS 
- HIDE_COLOR - 1.16.X and above 
Helpful stuff
Materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
Textures of player's head: https://minecraft-heads.com
Grid can help you to compute right slot index.

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