Options

Looking into Options.yml

Season duration

Range of days, while module is active.

Options:
  Season:
    StartDateTime: "01.12.2023 00:00" #The datetime when the season starts.
    GapDateTime: "24.12.2023 00:00" #The datetime when the rude behaviour is changed to polite.
    EndDateTime: "31.12.2023 23:59" #The datetime when the season ends.

Sound

Sounds make the game more attractive. Currently played at various situations while interacting with figure.

Actions, when the Sounds are played.

  • Rude Behaviour - Sound played when the player interact with figure while Grinch is rude.

  • Create Loot - Sound played to player when Grinch steals rewards.

List of latest sounds are available at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

Options:
  Sound: #Sounds valid for 1.12.X.
    Behaviour:
      Rude: "ENTITY_SHULKER_AMBIENT"
    Loot:
      Creation: "ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO"

Loot

Default percentage to steal the reward.

Restriction

You can disable performing some actions while using the resource.

If you want to allow all worlds, you need to set Empty Collections([]) here!

Figure (Grinch)

Via Figure, players are able to open Grinch's chamber of stolen rewards. Grinch also displays current status of the season.

System offers pre-defined Armor Stand, with clothes and head. All values can be changed in the configuration file. System also supports NPC, you can aslo equip it with armor or items.

To place Assistant type: /Grinch Figure Place

If you have own Armor Stand, you can link it with Advent Figure. It only creates Holograms above the Armor Stand.

To link Grinch with the nearest Armor Stand in your range type: /Grinch Figure Link

Mode

List of modes mentioned above:

  • NONE

  • ARMOR_STAND

  • PLAYER

  • HOLOGRAM

Particle

Particles are spawning around the spawned Figure. You can keep them active or disable them. Also you can change Effect, Color, Speed and Amount.

Last updated

Was this helpful?