For the complete documentation index, see llms.txt. This page is also available as Markdown.

GUI

Everything is easier with interactive inventory.

Manual, how to configure items at GUI.

GUI.yml

Configuration file, where all data about items are located.

SELECTOR__VISIBLE: #Item's key. Maintained by system, can't be changed.
   Material: "CHEST" #Name of the material
   MaterialData: 0 #Metadata of the item. Especially color. Only for 1.8.8 - 1.12.X
   Slot: 3 #Slot number where item will be played in inventory
   SkullData: "textures" #Texture value of player's head. 
   ItemFlags: #Flags applied to item.
   - HIDE_ENCHANTS
   CustomModelData: 0 #Is an integer that may be associated client side with a custom item model. Supported at 1.14.X and aboove.

ItemFlags

  • HIDE_ENCHANTS

  • HIDE_ATTRIBUTES

  • HIDE_UNBREAKABLE

  • HIDE_DESTROYS

  • HIDE_PLACED_ON

  • HIDE_POTION_EFFECTS

  • HIDE_COLOR - 1.16.X and above

Helpful stuff

Materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html

Textures of player's head: https://minecraft-heads.com

Grid can help you to compute right slot index.

Locale/EN.yml

Localization file, where labels are assigned to items.

Last updated